Class LoadingScreen
- java.lang.Object
-
- com.bombinggames.wurfelengine.core.WEScreen
-
- com.bombinggames.wurfelengine.core.loading.LoadingScreen
-
public class LoadingScreen extends WEScreen
Class under public domain. Modified for own needs. This class renders is the default loading screen of wurfel engine.
-
-
Constructor Summary
Constructors Constructor Description LoadingScreen()To load custom files overwrite #customLoading
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidcustomLoading(com.badlogic.gdx.assets.AssetManager manager)override and add items viaAssetManager.load(java.lang.String, java.lang.Class)voiddispose()voidhide()voidpause()voidrenderImpl(float dt)Main method which get's called every frame.voidresize(int width, int height)voidresume()voidshow()-
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Methods inherited from class com.bombinggames.wurfelengine.core.WEScreen
addButton, enterSelection, getButtonAmount, getSelection, render, select
-
-
-
-
Method Detail
-
customLoading
public void customLoading(com.badlogic.gdx.assets.AssetManager manager)
override and add items viaAssetManager.load(java.lang.String, java.lang.Class)- Parameters:
manager-
-
show
public void show()
-
resize
public void resize(int width, int height)
-
renderImpl
public void renderImpl(float dt)
Description copied from class:WEScreenMain method which get's called every frame. Should be split up in data managment and data displaying.- Specified by:
renderImplin classWEScreen- Parameters:
dt- time in ms
-
hide
public void hide()
-
pause
public void pause()
-
resume
public void resume()
-
dispose
public void dispose()
-
-