Uses of Class
com.bombinggames.wurfelengine.core.GameplayScreen
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Packages that use GameplayScreen Package Description com.bombinggames.wurfelengine com.bombinggames.wurfelengine.core.console -
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Uses of GameplayScreen in com.bombinggames.wurfelengine
Methods in com.bombinggames.wurfelengine that return GameplayScreen Modifier and Type Method Description static GameplayScreen
WE. getGameplay()
should rarely used because allows global access -
Uses of GameplayScreen in com.bombinggames.wurfelengine.core.console
Methods in com.bombinggames.wurfelengine.core.console with parameters of type GameplayScreen Modifier and Type Method Description boolean
BenchmarkCommand. perform(java.util.StringTokenizer par1, GameplayScreen gameplay)
boolean
CdCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
ClearCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
ConsoleCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
CreditsCommand. perform(java.util.StringTokenizer par1, GameplayScreen gameplay)
boolean
EditorCommand. perform(java.util.StringTokenizer par1, GameplayScreen gameplay)
boolean
ExitCommand. perform(java.util.StringTokenizer par1, GameplayScreen gameplay)
boolean
FillWithAirCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
FullscreenCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
KillallCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
LECommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
LoadMapCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
LsCommand. perform(java.util.StringTokenizer par1, GameplayScreen gameplay)
boolean
ManCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
MenuCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
PrintmapCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
ReloadShadersCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
SaveCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
ScreenshakeCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
boolean
TeleportCommand. perform(java.util.StringTokenizer parameters, GameplayScreen gameplay)
void
Console. setGameplayRef(GameplayScreen gameplayRef)
Set the reference field for the console so that it can access the game.
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