A B C D E F G H I J K L M N O P R S T U V W X Y Z
A
- AbstractBlockLogicExtension - Class in com.bombinggames.wurfelengine.core.map
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Manages the game logic for a block.
- AbstractBlockLogicExtension() - Constructor for class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
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Called when spawned.
- AbstractCVarSystem - Class in com.bombinggames.wurfelengine.core.cvar
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Each cvar system manages one file.
- AbstractCVarSystem(File) - Constructor for class com.bombinggames.wurfelengine.core.cvar.AbstractCVarSystem
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you have to manually call
AbstractCVarSystem.load()
to load from path. - AbstractEntity - Class in com.bombinggames.wurfelengine.core.gameobjects
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An entity is a game object which has the key feature that is has a position.
- AbstractEntity(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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Create an abstractEntity.
- AbstractEntity(byte, byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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Create an abstractEntity.
- AbstractGameObject - Class in com.bombinggames.wurfelengine.core.gameobjects
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An AbstractGameObject is something wich can be found in the game world.
- AbstractGameObject() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
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Creates an object.
- AbstractMainMenu - Class in com.bombinggames.wurfelengine.core
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The game state of the Main Menu.
- AbstractMainMenu() - Constructor for class com.bombinggames.wurfelengine.core.AbstractMainMenu
- AbstractPlacableTable - Class in com.bombinggames.wurfelengine.mapeditor
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A table containing all blocks where you can choose your block.
- AbstractPlacableTable() - Constructor for class com.bombinggames.wurfelengine.mapeditor.AbstractPlacableTable
- AbstractSorter - Class in com.bombinggames.wurfelengine.core.sorting
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Fills the camera content with blocks and entities into a list and sorts it in the order of the rendering, called the "depthlist".
- AbstractSorter(Camera) - Constructor for class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
- act(float) - Method in class com.bombinggames.wurfelengine.core.loading.LoadingBar
- action() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
- add(float[]) - Method in class com.bombinggames.wurfelengine.core.map.Point
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Add a vector to the position
- add(float, float, float) - Method in class com.bombinggames.wurfelengine.core.map.Point
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Add a vector to the position
- add(int[]) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
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Add a vector to the coordinates.
- add(int, int, int) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
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Add a vector to the coordinates.
- add(Vector2) - Method in class com.bombinggames.wurfelengine.core.map.Point
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Add a vector to the position
- add(Vector3) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- add(Vector3) - Method in class com.bombinggames.wurfelengine.core.map.Point
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Add a vector to the position
- add(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.DepthListNode
- add(String) - Method in class com.bombinggames.wurfelengine.core.console.Console
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Adds a message with the sender "System"
- add(String, String) - Method in class com.bombinggames.wurfelengine.core.console.Console
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Adds a message to the console.
- add(String, String, int) - Method in class com.bombinggames.wurfelengine.core.console.Console
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Adds a message to the console.
- addButton(Actor) - Method in class com.bombinggames.wurfelengine.core.WEScreen
- addCamera(Camera) - Method in class com.bombinggames.wurfelengine.core.GameView
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Add a camera to the game.
- addCamera(Camera) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
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avoids duplicates
- addCommand(ConsoleCommand) - Method in class com.bombinggames.wurfelengine.core.console.Console
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Add new commands
- addComponent(Component) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
- addCoveredEnts(AbstractEntity) - Method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
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adds the entity into a cell for depth sorting
- addEntities(AbstractEntity...) - Method in class com.bombinggames.wurfelengine.core.map.Map
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Adds entities.
- addEntities(Collection<AbstractEntity>) - Method in class com.bombinggames.wurfelengine.core.map.Map
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Adds entities.
- addIcon(String) - Static method in class com.bombinggames.wurfelengine.WE
- addInputProcessor(InputProcessor) - Method in class com.bombinggames.wurfelengine.core.EngineView
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Add an inputProcessor to the views.
- addLight(GameView, Side, byte, Color) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
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Add light to the RenderStorage at this coordiante
- addLightlevel(float, Side, RenderCell.Channel, byte) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
- addLightToBackEdge(GameView, Side, Color) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
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Add light to the back edge of a coordinate and it's neighbors-
- addLogic(AbstractBlockLogicExtension) - Method in class com.bombinggames.wurfelengine.core.map.Chunk
- addLogic(AbstractBlockLogicExtension) - Method in class com.bombinggames.wurfelengine.core.map.Map
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Add a logicblock to the map.
- addMovement(float, float, float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Adds speed and direction.
- addMovement(Vector2) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Adds speed and direction.
- addMovement(Vector3) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Adds speed and direction.
- addPostLaunchCommands(LaunchCommand) - Static method in class com.bombinggames.wurfelengine.WE
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Add commands which will be executed after the engine launched.
- addToHor(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Adds speed to horizontal moving directio.
- AimBand - Class in com.bombinggames.wurfelengine.extension
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A band which points to a point or entity.
- AimBand(AbstractEntity) - Constructor for class com.bombinggames.wurfelengine.extension.AimBand
- AimBand(Position) - Constructor for class com.bombinggames.wurfelengine.extension.AimBand
- AimBand(Position, Position) - Constructor for class com.bombinggames.wurfelengine.extension.AimBand
- AirGenerator - Class in com.bombinggames.wurfelengine.core.map.Generators
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A simple generator who returns only air.
- AirGenerator() - Constructor for class com.bombinggames.wurfelengine.core.map.Generators.AirGenerator
- AmbientOcclusionCalculator - Class in com.bombinggames.wurfelengine.core.lightengine
- AmbientOcclusionCalculator() - Constructor for class com.bombinggames.wurfelengine.core.lightengine.AmbientOcclusionCalculator
- ANDROID - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
- Animatable - Interface in com.bombinggames.wurfelengine.core.gameobjects
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An object wich is animatable.
- AnimatedBlock - Class in com.bombinggames.wurfelengine.core.map.rendering
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A block which has an animation.
- AnimatedBlock(byte, byte, int[], boolean, boolean) - Constructor for class com.bombinggames.wurfelengine.core.map.rendering.AnimatedBlock
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Create this RenderCell with an array wich has the time of every animation step in ms in it.
- applyAO() - Method in class com.bombinggames.wurfelengine.core.map.rendering.GameSpaceSprite
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apply the ao to the vertice color
- ARCHIVE - com.bombinggames.wurfelengine.core.cvar.CVarFlags
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Saved when cvars are saved.
- atGoal(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi
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Can the goal be reached by the next frame?
- autoComplete() - Method in class com.bombinggames.wurfelengine.core.console.Console
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suggests a cvar or a dir if cd entered