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A

AbstractBlockLogicExtension - Class in com.bombinggames.wurfelengine.core.map
Manages the game logic for a block.
AbstractBlockLogicExtension() - Constructor for class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
Called when spawned.
AbstractCVarSystem - Class in com.bombinggames.wurfelengine.core.cvar
Each cvar system manages one file.
AbstractCVarSystem(File) - Constructor for class com.bombinggames.wurfelengine.core.cvar.AbstractCVarSystem
you have to manually call AbstractCVarSystem.load() to load from path.
AbstractEntity - Class in com.bombinggames.wurfelengine.core.gameobjects
An entity is a game object which has the key feature that is has a position.
AbstractEntity(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Create an abstractEntity.
AbstractEntity(byte, byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Create an abstractEntity.
AbstractGameObject - Class in com.bombinggames.wurfelengine.core.gameobjects
An AbstractGameObject is something wich can be found in the game world.
AbstractGameObject() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
Creates an object.
AbstractMainMenu - Class in com.bombinggames.wurfelengine.core
The game state of the Main Menu.
AbstractMainMenu() - Constructor for class com.bombinggames.wurfelengine.core.AbstractMainMenu
 
AbstractPlacableTable - Class in com.bombinggames.wurfelengine.mapeditor
A table containing all blocks where you can choose your block.
AbstractPlacableTable() - Constructor for class com.bombinggames.wurfelengine.mapeditor.AbstractPlacableTable
 
AbstractSorter - Class in com.bombinggames.wurfelengine.core.sorting
Fills the camera content with blocks and entities into a list and sorts it in the order of the rendering, called the "depthlist".
AbstractSorter(Camera) - Constructor for class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
 
act(float) - Method in class com.bombinggames.wurfelengine.core.loading.LoadingBar
 
action() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
 
add(float[]) - Method in class com.bombinggames.wurfelengine.core.map.Point
Add a vector to the position
add(float, float, float) - Method in class com.bombinggames.wurfelengine.core.map.Point
Add a vector to the position
add(int[]) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
Add a vector to the coordinates.
add(int, int, int) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
Add a vector to the coordinates.
add(Vector2) - Method in class com.bombinggames.wurfelengine.core.map.Point
Add a vector to the position
add(Vector3) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
 
add(Vector3) - Method in class com.bombinggames.wurfelengine.core.map.Point
Add a vector to the position
add(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.DepthListNode
 
add(String) - Method in class com.bombinggames.wurfelengine.core.console.Console
Adds a message with the sender "System"
add(String, String) - Method in class com.bombinggames.wurfelengine.core.console.Console
Adds a message to the console.
add(String, String, int) - Method in class com.bombinggames.wurfelengine.core.console.Console
Adds a message to the console.
addButton(Actor) - Method in class com.bombinggames.wurfelengine.core.WEScreen
 
addCamera(Camera) - Method in class com.bombinggames.wurfelengine.core.GameView
Add a camera to the game.
addCamera(Camera) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
avoids duplicates
addCommand(ConsoleCommand) - Method in class com.bombinggames.wurfelengine.core.console.Console
Add new commands
addComponent(Component) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
 
addCoveredEnts(AbstractEntity) - Method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
adds the entity into a cell for depth sorting
addEntities(AbstractEntity...) - Method in class com.bombinggames.wurfelengine.core.map.Map
Adds entities.
addEntities(Collection<AbstractEntity>) - Method in class com.bombinggames.wurfelengine.core.map.Map
Adds entities.
addIcon(String) - Static method in class com.bombinggames.wurfelengine.WE
 
addInputProcessor(InputProcessor) - Method in class com.bombinggames.wurfelengine.core.EngineView
Add an inputProcessor to the views.
addLight(GameView, Side, byte, Color) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
Add light to the RenderStorage at this coordiante
addLightlevel(float, Side, RenderCell.Channel, byte) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
 
addLightToBackEdge(GameView, Side, Color) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
Add light to the back edge of a coordinate and it's neighbors-
addLogic(AbstractBlockLogicExtension) - Method in class com.bombinggames.wurfelengine.core.map.Chunk
 
addLogic(AbstractBlockLogicExtension) - Method in class com.bombinggames.wurfelengine.core.map.Map
Add a logicblock to the map.
addMovement(float, float, float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Adds speed and direction.
addMovement(Vector2) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Adds speed and direction.
addMovement(Vector3) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Adds speed and direction.
addPostLaunchCommands(LaunchCommand) - Static method in class com.bombinggames.wurfelengine.WE
Add commands which will be executed after the engine launched.
addToHor(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Adds speed to horizontal moving directio.
AimBand - Class in com.bombinggames.wurfelengine.extension
A band which points to a point or entity.
AimBand(AbstractEntity) - Constructor for class com.bombinggames.wurfelengine.extension.AimBand
 
AimBand(Position) - Constructor for class com.bombinggames.wurfelengine.extension.AimBand
 
AimBand(Position, Position) - Constructor for class com.bombinggames.wurfelengine.extension.AimBand
 
AirGenerator - Class in com.bombinggames.wurfelengine.core.map.Generators
A simple generator who returns only air.
AirGenerator() - Constructor for class com.bombinggames.wurfelengine.core.map.Generators.AirGenerator
 
AmbientOcclusionCalculator - Class in com.bombinggames.wurfelengine.core.lightengine
 
AmbientOcclusionCalculator() - Constructor for class com.bombinggames.wurfelengine.core.lightengine.AmbientOcclusionCalculator
 
ANDROID - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
 
Animatable - Interface in com.bombinggames.wurfelengine.core.gameobjects
An object wich is animatable.
AnimatedBlock - Class in com.bombinggames.wurfelengine.core.map.rendering
A block which has an animation.
AnimatedBlock(byte, byte, int[], boolean, boolean) - Constructor for class com.bombinggames.wurfelengine.core.map.rendering.AnimatedBlock
Create this RenderCell with an array wich has the time of every animation step in ms in it.
applyAO() - Method in class com.bombinggames.wurfelengine.core.map.rendering.GameSpaceSprite
apply the ao to the vertice color
ARCHIVE - com.bombinggames.wurfelengine.core.cvar.CVarFlags
Saved when cvars are saved.
atGoal(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi
Can the goal be reached by the next frame?
autoComplete() - Method in class com.bombinggames.wurfelengine.core.console.Console
suggests a cvar or a dir if cd entered
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