Class Summary Class Description AnimatedBlockA block which has an animation. GameSpaceSprite RenderCellSomething which can be rendered and therefore saves render information shared across cameras. RenderChunkStores display data for a
RenderStorageA RenderStorage is container which saves
RenderChunks used for chunks storing rendering-data.
SeaA Sea Block which has a "waves" effect. SpriteBatchWithZAxisDraws batched quads using indices.
Enum Summary Enum Description RenderCell.Channel