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MAC - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
 
main(String[]) - Static method in class com.bombinggames.wurfelengine.DesktopLauncher
 
main(String[]) - Static method in class com.bombinggames.wurfelengine.extension.Benchmark
 
ManCommand - Class in com.bombinggames.wurfelengine.core.console
 
ManCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.ManCommand
 
Map - Class in com.bombinggames.wurfelengine.core.map
A map stores many chunks in a hash map.
Map(File, int) - Constructor for class com.bombinggames.wurfelengine.core.map.Map
Loads a map using the default generator.
Map(File, int, Generator) - Constructor for class com.bombinggames.wurfelengine.core.map.Map
Loads a map.
MapButton - Class in com.bombinggames.wurfelengine.core.map
A button which creates a new save if you click on it
MapButton(String) - Constructor for class com.bombinggames.wurfelengine.core.map.MapButton
 
mapChanged - com.bombinggames.wurfelengine.core.Events
event fired when a block in the map changed
mapReloaded - com.bombinggames.wurfelengine.core.Events
 
MAPVERSION - Static variable in class com.bombinggames.wurfelengine.core.map.Map
 
markAsVisitedDS(int) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Marks as visited in the depth sorting algorithm.
markAsVisitedDS(int) - Method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
Marks as visited in the depth sorting algorithm.
maxSpritesInBatch - Variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
The maximum number of sprites rendered in one batch so far
maxStepsVisualized - Static variable in class com.bombinggames.wurfelengine.core.DevTools
 
MenuCommand - Class in com.bombinggames.wurfelengine.core.console
 
MenuCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.MenuCommand
 
MenuController - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
The controller of the main Menu manages the data.
MenuController(BasicMenuItem[]) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuController
Creates a new Controller
MenuView - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
The View manages the graphical ouput and input.
MenuView(MenuController) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuView
Creates alpha View.
Minimap - Class in com.bombinggames.wurfelengine.extension
A minimap is a view that draws the map from top in a small window.
Minimap(int, int) - Constructor for class com.bombinggames.wurfelengine.extension.Minimap
Create a minimap.
Minimap(Camera, int, int) - Constructor for class com.bombinggames.wurfelengine.extension.Minimap
Create a minimap.
MiniMapChunkDebug - Class in com.bombinggames.wurfelengine.extension
 
MiniMapChunkDebug(int, int) - Constructor for class com.bombinggames.wurfelengine.extension.MiniMapChunkDebug
 
modificationCheck() - Method in class com.bombinggames.wurfelengine.core.map.Map
should be executed after the update method.
Moon - Class in com.bombinggames.wurfelengine.core.lightengine
 
Moon(float, float, Color, Color, float, int) - Constructor for class com.bombinggames.wurfelengine.core.lightengine.Moon
 
MovableEntity - Class in com.bombinggames.wurfelengine.core.gameobjects
A clas used mainly for characters or object which can walk around.
MovableEntity(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Simple MovableEntity with no animation.
MovableEntity(byte, int) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Constructor of MovableEntity.
MovableEntity(MovableEntity) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
copy constructor
move(int, int) - Method in class com.bombinggames.wurfelengine.core.Camera
Move x and y coordinate
moveTo - com.bombinggames.wurfelengine.core.Events
moves an object. extra information must contain Point
MoveToAi - Class in com.bombinggames.wurfelengine.core.gameobjects
A component that will move the connected MovableEntity to a position.
MoveToAi(Point) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi
 
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