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I

ignoreBlock(byte) - Method in class com.bombinggames.wurfelengine.extension.shooting.Laserdot
 
ignoreBlock(byte) - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
 
ignoreCoord(Coordinate) - Method in class com.bombinggames.wurfelengine.extension.shooting.Bullet
 
init() - Method in class com.bombinggames.wurfelengine.core.AbstractMainMenu
Use init like the constructor.
init() - Method in class com.bombinggames.wurfelengine.core.Controller
This method works like a constructor.
init() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
 
init(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Particle
 
init(Controller, GameView) - Method in class com.bombinggames.wurfelengine.core.GameView
Loades some files and set up everything when the engine is running.
init(Controller, GameView) - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.GameViewWithCamera
 
init(Controller, GameView) - Method in class com.bombinggames.wurfelengine.mapeditor.EditorView
 
init(GameView) - Method in class com.bombinggames.wurfelengine.core.map.LoadMenu
 
init(String, int) - Method in class com.bombinggames.wurfelengine.core.Controller
This method works like a constructor.
initAndStartGame(LoadingScreen, Controller, GameView) - Static method in class com.bombinggames.wurfelengine.WE
Initialize the main game with you custom controller and view.
initData() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderChunk
fills every render cell based on the data from the map
initSorter() - Method in class com.bombinggames.wurfelengine.core.Camera
 
INSTANTSAVE - com.bombinggames.wurfelengine.core.cvar.CVarFlags
Gets saved when changed.
IntCVar - Class in com.bombinggames.wurfelengine.core.cvar
 
IntCVar(int) - Constructor for class com.bombinggames.wurfelengine.core.cvar.IntCVar
 
intersect(Coordinate, Point, Vector3) - Static method in class com.bombinggames.wurfelengine.core.map.Intersection
performs a line-box intersection.
The result are outside the coordiante grid field, so they are forced in it.
Intersection - Class in com.bombinggames.wurfelengine.core.map
 
Intersection(Point, Side, float) - Constructor for class com.bombinggames.wurfelengine.core.map.Intersection
 
inverseMarkedFlag(int) - Static method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
inverses the dirty flag comparison so everything marked is now unmarked.
inViewFrustum(Position) - Method in class com.bombinggames.wurfelengine.core.Camera
checks if the projected position is inside the viewMat Frustum
isActive() - Method in class com.bombinggames.wurfelengine.core.console.Console
Is the window open?
isBlendingEnabled() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
isClicked() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
Check if the mouse clicked the menuItem.
isClipped(Coordinate) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
get if a coordinate is clipped
isColiding() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
indicates whether this objects does collide with the blocks
isDrawing() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
isEnabled() - Method in class com.bombinggames.wurfelengine.core.Camera
 
isEnabled() - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
Is light on?
isFloating() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Is the object be affected by gravity?
isFullWindow() - Method in class com.bombinggames.wurfelengine.core.Camera
Does the cameras output cover the whole screen?
isFullyClipped() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
a block is only clipped if every side is clipped
isGrowing() - Method in enum com.bombinggames.wurfelengine.core.gameobjects.ParticleType
 
isHidden() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
Returns true, when set as hidden.
isInCube(Coordinate, Coordinate) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
Checks wether the coordinate is in a cube spanning by both coordinates.
isInDebug() - Method in class com.bombinggames.wurfelengine.core.lightengine.LightEngine
 
isIndestructible() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
If the object can not be damaged.
isIndestructible() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
 
isIndestructible(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
 
isInEditor() - Static method in class com.bombinggames.wurfelengine.WE
 
isInGameplay() - Static method in class com.bombinggames.wurfelengine.WE
 
isInitalized() - Method in class com.bombinggames.wurfelengine.core.Controller
 
isInitalized() - Method in interface com.bombinggames.wurfelengine.core.GameManager
 
isInitalized() - Method in class com.bombinggames.wurfelengine.core.GameView
 
isInLiquid() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Is the character standing in a liquid?
isInMemoryArea() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
true if on chunk which is in memory
isInMemoryAreaXY() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
 
isInMemoryAreaXY() - Method in class com.bombinggames.wurfelengine.core.map.Point
 
isInMemoryAreaXY() - Method in interface com.bombinggames.wurfelengine.core.map.Position
Checks if the coordiantes are accessable with the currently loaded chunks.
isInMemoryAreaXYZ() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
 
isInMemoryAreaXYZ() - Method in class com.bombinggames.wurfelengine.core.map.Point
 
isInMemoryAreaXYZ() - Method in interface com.bombinggames.wurfelengine.core.map.Position
Checks if the position is on the chunks currently in memory.
IslandGenerator - Class in com.bombinggames.wurfelengine.core.map.Generators
Fenerates islands
IslandGenerator() - Constructor for class com.bombinggames.wurfelengine.core.map.Generators.IslandGenerator
 
isLiquid() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
 
isLiquid(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
Check if the block is liquid.
isLiquid(int) - Static method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
Check if the block is liquid.
isLoaded() - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
 
isLoading(int, int) - Method in class com.bombinggames.wurfelengine.core.map.Map
check wether a chunk is currently being loaded.
isMarkedDS(int) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Check if it is marked in this frame.
isMarkedDS(int) - Method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
Check if it is marked in this frame.
isModified() - Method in class com.bombinggames.wurfelengine.core.map.Map
True if some block has changed in loaded chunks.
isMusicPlaying() - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
Check if music is playing
isNeedingRebuild() - Method in class com.bombinggames.wurfelengine.extension.Minimap
 
isObstacle() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
 
isObstacle() - Method in class com.bombinggames.wurfelengine.core.map.Point
 
isObstacle() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
 
isObstacle(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
Engine reserves ids are 0-9 and must be redirected to return super method.
isObstacle(int) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
 
isOnCeil(Point) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Check if the top is coliding with a block.
isOnGround() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Is the entity laying/standing on the ground?
isOnGround() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
 
isRegistered(byte) - Static method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
 
isSavedPersistent() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Is the oject saved on the map?
isShadingPixelBased() - Method in class com.bombinggames.wurfelengine.core.lightengine.LightEngine
The light engine can shade the world pixel based or vertext based.
isSpriteDefined(byte, byte) - Static method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
checks if a sprite is defined. if not the error sprite will be rendered
isTransparent() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
Can light travel through object?
isTransparent(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
When it is possible to see though the sides.
isTransparent(int) - Static method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
 
isUsingDefaultShader() - Method in class com.bombinggames.wurfelengine.core.GameView
 
isValid() - Method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
A logicblock is still valid if the pointer shows to a block with the same id as during creation.
isVisible() - Method in class com.bombinggames.wurfelengine.core.DevTools
Is the diagramm visible?
iterator() - Method in class com.bombinggames.wurfelengine.core.DepthListNode
 
iteratorCache - Variable in class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
 
iteratorReverse() - Method in class com.bombinggames.wurfelengine.core.DepthListNode
 
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