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L

landed - com.bombinggames.wurfelengine.core.Events
when an entity touches the ground
Laserdot - Class in com.bombinggames.wurfelengine.extension.shooting
Uses sprite e22-0
Laserdot() - Constructor for class com.bombinggames.wurfelengine.extension.shooting.Laserdot
 
launch(String, String[]) - Static method in class com.bombinggames.wurfelengine.WE
Start the engine.
LaunchCommand - Interface in com.bombinggames.wurfelengine
An object which can execute code.
LECommand - Class in com.bombinggames.wurfelengine.core.console
 
LECommand() - Constructor for class com.bombinggames.wurfelengine.core.console.LECommand
 
LEFT - com.bombinggames.wurfelengine.core.gameobjects.Side
The left side of a block.
LightEngine - Class in com.bombinggames.wurfelengine.core.lightengine
This Light engine calculates phong shading for three normals over the day.
LightEngine() - Constructor for class com.bombinggames.wurfelengine.core.lightengine.LightEngine
 
LightEngine(int, int) - Constructor for class com.bombinggames.wurfelengine.core.lightengine.LightEngine
 
lightNearbyBlocks(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
fills the cache by sending rays starting at the position
LINUX - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
 
load() - Method in class com.bombinggames.wurfelengine.core.cvar.AbstractCVarSystem
load CVars from file and overwrite engine cvars.
loadChunk(int, int) - Method in class com.bombinggames.wurfelengine.core.map.Map
loads a chunk from disk if not already loaded.
loadChunk(Coordinate) - Method in class com.bombinggames.wurfelengine.core.map.Map
loads a chunk from disk if not already loaded.
LoadingBar - Class in com.bombinggames.wurfelengine.core.loading
 
LoadingBar(Animation<TextureRegion>) - Constructor for class com.bombinggames.wurfelengine.core.loading.LoadingBar
 
LoadingScreen - Class in com.bombinggames.wurfelengine.core.loading
Class under public domain.
LoadingScreen() - Constructor for class com.bombinggames.wurfelengine.core.loading.LoadingScreen
To load custom files overwrite #customLoading
loadMap(File, int) - Static method in class com.bombinggames.wurfelengine.core.Controller
Tries loading a new map instance.
LoadMapCommand - Class in com.bombinggames.wurfelengine.core.console
 
LoadMapCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.LoadMapCommand
 
LoadMenu - Class in com.bombinggames.wurfelengine.core.map
A menu for choosing a map.
LoadMenu() - Constructor for class com.bombinggames.wurfelengine.core.map.LoadMenu
Setups the window.
loadRegisterIGSounds() - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
loads and registers the ig-sounds
loadShader() - Method in class com.bombinggames.wurfelengine.core.Camera
 
loadShader(boolean, String, String) - Static method in class com.bombinggames.wurfelengine.WE
may return null, if three is an error throws exception
loadShaders() - Method in class com.bombinggames.wurfelengine.core.GameView
reloads the shaders
loadSheet() - Static method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
Load the spritesheet from memory.
loop(String) - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
playing Loops a sound.
loop(String, Position) - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
Starts playing a loop.
ls() - Method in class com.bombinggames.wurfelengine.core.console.Console
displays the content of a folder.
LsCommand - Class in com.bombinggames.wurfelengine.core.console
 
LsCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.LsCommand
 
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