A B C D E F G H I J K L M N O P R S T U V W X Y Z
U
- U1 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- U2 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- U3 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- U4 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- undo() - Method in interface com.bombinggames.wurfelengine.Command
- undoCommand() - Method in class com.bombinggames.wurfelengine.core.Controller
- unfocusInputProcessor() - Method in class com.bombinggames.wurfelengine.core.EngineView
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Reset that every input processor works again.
- UNKNOWN - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
- unpackMap(String, InputStream) - Static method in class com.bombinggames.wurfelengine.core.WorkingDirectory
-
unpacks a map to working directory
- update() - Method in class com.bombinggames.wurfelengine.core.DevTools
-
Updates the diagramm
- update(float) - Method in class com.bombinggames.wurfelengine.core.Camera
-
Updates the camera.
- update(float) - Method in class com.bombinggames.wurfelengine.core.console.Console
-
Updates the console.
- update(float) - Method in class com.bombinggames.wurfelengine.core.Controller
-
Main method which is called every refresh.
- update(float) - Method in class com.bombinggames.wurfelengine.core.EngineView
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
-
Updates the logic of the object.
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.BenchmarkBall
- update(float) - Method in interface com.bombinggames.wurfelengine.core.gameobjects.Component
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Cursor
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.DestructionParticle
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.EntityAnimation
-
updates the entity and the animation.
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.EntityShadow
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Explosion
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
-
Updates the character.
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Particle
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.ParticleEmitter
- update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
- update(float) - Method in class com.bombinggames.wurfelengine.core.GameView
-
Updates every camera and everything else which must be updated.
- update(float) - Method in class com.bombinggames.wurfelengine.core.lightengine.GlobalLightSource
- update(float) - Method in class com.bombinggames.wurfelengine.core.lightengine.LightEngine
- update(float) - Method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
- update(float) - Method in class com.bombinggames.wurfelengine.core.map.Chunk
-
Updates the chunk. should be called once per frame.
- update(float) - Method in class com.bombinggames.wurfelengine.core.map.Map
-
Updates amostly the entities.
- update(float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.AnimatedBlock
-
updates the block and the animation.
- update(float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
-
Update the block.
- update(float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
- update(float) - Method in class com.bombinggames.wurfelengine.extension.AimBand
- update(float) - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuController
-
updates screen logic
- update(float) - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuView
- update(float) - Method in class com.bombinggames.wurfelengine.extension.shooting.Bullet
- update(float) - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
-
Manages the weapon
- update(float) - Method in class com.bombinggames.wurfelengine.extension.UserControlledShooter
- update(float) - Method in class com.bombinggames.wurfelengine.mapeditor.EditorView
- update(float) - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
- update(EngineView, float) - Method in class com.bombinggames.wurfelengine.mapeditor.EditorToggler
-
Adds the buttons to the stage if missing
- update(GameView, int, int) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Cursor
-
Updates the selection using the screen position of the cursor.
- update(Point, Vector3) - Method in class com.bombinggames.wurfelengine.extension.shooting.Laserdot
- updateAndRender(float) - Static method in class com.bombinggames.wurfelengine.WE
-
updates and render the global things e.g. the console
- updateCacheIfOutdated() - Method in class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
-
updates the iterator cache.
- updateCenter() - Method in class com.bombinggames.wurfelengine.core.Camera
-
Check if center has to be moved and if chunks must be loaded or unloaded performs according actions.
- updateFrom(int, Coordinate) - Method in class com.bombinggames.wurfelengine.mapeditor.CursorInfo
- updateSprite() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
- updateSpriteCache() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
-
Updates the saved vertex data with the engine default configuration (category, sprite id and sprite value).
- updateSpriteCache() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
- updateWind(float) - Static method in class com.bombinggames.wurfelengine.core.sorting.TopologicalSort
- useDefaultShader() - Method in class com.bombinggames.wurfelengine.core.GameView
- useRawDelta() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
- UserControlledShooter - Class in com.bombinggames.wurfelengine.extension
-
The UserControlledShooter is a character who can walk and shoot.
- UserControlledShooter(int, int) - Constructor for class com.bombinggames.wurfelengine.extension.UserControlledShooter
-
Creates a player.
- useSaveSlot(int) - Method in class com.bombinggames.wurfelengine.core.Controller
-
Uses a specific save slot for loading and saving the map.
- useSaveSlot(int) - Method in class com.bombinggames.wurfelengine.core.map.Map
-
uses a specific save slot for loading and saving the map.