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U

U1 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
U2 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
U3 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
U4 - Static variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
undo() - Method in interface com.bombinggames.wurfelengine.Command
 
undoCommand() - Method in class com.bombinggames.wurfelengine.core.Controller
 
unfocusInputProcessor() - Method in class com.bombinggames.wurfelengine.core.EngineView
Reset that every input processor works again.
UNKNOWN - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
 
unpackMap(String, InputStream) - Static method in class com.bombinggames.wurfelengine.core.WorkingDirectory
unpacks a map to working directory
update() - Method in class com.bombinggames.wurfelengine.core.DevTools
Updates the diagramm
update(float) - Method in class com.bombinggames.wurfelengine.core.Camera
Updates the camera.
update(float) - Method in class com.bombinggames.wurfelengine.core.console.Console
Updates the console.
update(float) - Method in class com.bombinggames.wurfelengine.core.Controller
Main method which is called every refresh.
update(float) - Method in class com.bombinggames.wurfelengine.core.EngineView
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
Updates the logic of the object.
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.BenchmarkBall
 
update(float) - Method in interface com.bombinggames.wurfelengine.core.gameobjects.Component
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Cursor
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.DestructionParticle
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.EntityAnimation
updates the entity and the animation.
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.EntityShadow
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Explosion
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
Updates the character.
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Particle
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.ParticleEmitter
 
update(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
 
update(float) - Method in class com.bombinggames.wurfelengine.core.GameView
Updates every camera and everything else which must be updated.
update(float) - Method in class com.bombinggames.wurfelengine.core.lightengine.GlobalLightSource
 
update(float) - Method in class com.bombinggames.wurfelengine.core.lightengine.LightEngine
 
update(float) - Method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
 
update(float) - Method in class com.bombinggames.wurfelengine.core.map.Chunk
Updates the chunk. should be called once per frame.
update(float) - Method in class com.bombinggames.wurfelengine.core.map.Map
Updates amostly the entities.
update(float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.AnimatedBlock
updates the block and the animation.
update(float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
Update the block.
update(float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
 
update(float) - Method in class com.bombinggames.wurfelengine.extension.AimBand
 
update(float) - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuController
updates screen logic
update(float) - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuView
 
update(float) - Method in class com.bombinggames.wurfelengine.extension.shooting.Bullet
 
update(float) - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
Manages the weapon
update(float) - Method in class com.bombinggames.wurfelengine.extension.UserControlledShooter
 
update(float) - Method in class com.bombinggames.wurfelengine.mapeditor.EditorView
 
update(float) - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
 
update(EngineView, float) - Method in class com.bombinggames.wurfelengine.mapeditor.EditorToggler
Adds the buttons to the stage if missing
update(GameView, int, int) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Cursor
Updates the selection using the screen position of the cursor.
update(Point, Vector3) - Method in class com.bombinggames.wurfelengine.extension.shooting.Laserdot
 
updateAndRender(float) - Static method in class com.bombinggames.wurfelengine.WE
updates and render the global things e.g. the console
updateCacheIfOutdated() - Method in class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
updates the iterator cache.
updateCenter() - Method in class com.bombinggames.wurfelengine.core.Camera
Check if center has to be moved and if chunks must be loaded or unloaded performs according actions.
updateFrom(int, Coordinate) - Method in class com.bombinggames.wurfelengine.mapeditor.CursorInfo
 
updateSprite() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
 
updateSpriteCache() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
Updates the saved vertex data with the engine default configuration (category, sprite id and sprite value).
updateSpriteCache() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
 
updateWind(float) - Static method in class com.bombinggames.wurfelengine.core.sorting.TopologicalSort
 
useDefaultShader() - Method in class com.bombinggames.wurfelengine.core.GameView
 
useRawDelta() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
 
UserControlledShooter - Class in com.bombinggames.wurfelengine.extension
The UserControlledShooter is a character who can walk and shoot.
UserControlledShooter(int, int) - Constructor for class com.bombinggames.wurfelengine.extension.UserControlledShooter
Creates a player.
useSaveSlot(int) - Method in class com.bombinggames.wurfelengine.core.Controller
Uses a specific save slot for loading and saving the map.
useSaveSlot(int) - Method in class com.bombinggames.wurfelengine.core.map.Map
uses a specific save slot for loading and saving the map.
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