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B

BACKLEFT - com.bombinggames.wurfelengine.core.gameobjects.Side
rarely used because does not face user
BACKRIGHT - com.bombinggames.wurfelengine.core.gameobjects.Side
rarely used because does not face user
bakeChunks() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
Clears the the content of the used RenderChunks then after refilling them calculates the renderdata (shadows, AO, occlusion culling).
bakeIteratorCache() - Method in class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
rebuilds the reference list for fields which will be called for the depthsorting.
bakeIteratorCache() - Method in class com.bombinggames.wurfelengine.core.sorting.DepthValueSort
 
bakeIteratorCache() - Method in class com.bombinggames.wurfelengine.core.sorting.TopologicalSort
 
BasicMainMenu - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
This class provides a simple basic main menu if you don't want to set up your own and just want to test your game controllers.
BasicMainMenu() - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
 
BasicMainMenu(BasicMenuItem[]) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
Use this constructor to pass your controller and views in order of the main menu
BasicMenuItem - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
A menu item is an object wich can be placed on a menu.
BasicMenuItem(int, String) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
Create a new menu Item which does something specific like exiting or showing the option screen.
BasicMenuItem(int, String, Class<? extends Controller>, Class<? extends GameView>) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
Create a new menu Item which can launch a game.
begin() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
Benchmark - Class in com.bombinggames.wurfelengine.extension
 
Benchmark() - Constructor for class com.bombinggames.wurfelengine.extension.Benchmark
 
BenchmarkBall - Class in com.bombinggames.wurfelengine.core.gameobjects
 
BenchmarkBall() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.BenchmarkBall
Creates a Benchmark ball.
BenchmarkCommand - Class in com.bombinggames.wurfelengine.core.console
 
BenchmarkCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.BenchmarkCommand
 
BlockConfig - Class in com.bombinggames.wurfelengine.core.map
An interface which is used to get information about custom blocks.
BlockConfig() - Constructor for class com.bombinggames.wurfelengine.core.map.BlockConfig
 
blockDamaged - com.bombinggames.wurfelengine.core.Events
extra info has coordinate
blockDestroyed - com.bombinggames.wurfelengine.core.Events
extra info has coordinate
BlockDrawable - Class in com.bombinggames.wurfelengine.mapeditor
a class what renders a block using the drawable interface.
BlockDrawable(byte) - Constructor for class com.bombinggames.wurfelengine.mapeditor.BlockDrawable
 
BlockDrawable(byte, byte, float) - Constructor for class com.bombinggames.wurfelengine.mapeditor.BlockDrawable
 
BlockTable - Class in com.bombinggames.wurfelengine.mapeditor
 
BlockTable() - Constructor for class com.bombinggames.wurfelengine.mapeditor.BlockTable
 
BlockTestGenerator - Class in com.bombinggames.wurfelengine.core.map.Generators
A generator which uses every block at the bottom layer.
BlockTestGenerator() - Constructor for class com.bombinggames.wurfelengine.core.map.Generators.BlockTestGenerator
 
Blue - com.bombinggames.wurfelengine.core.map.rendering.RenderCell.Channel
 
BooleanCVar - Class in com.bombinggames.wurfelengine.core.cvar
 
BooleanCVar(boolean) - Constructor for class com.bombinggames.wurfelengine.core.cvar.BooleanCVar
 
BOTTOM - com.bombinggames.wurfelengine.core.gameobjects.Side
rarely used because does not face user
BUCKET - com.bombinggames.wurfelengine.mapeditor.Tool
tool to cover an area with blocks
buildTexture(GameView) - Method in class com.bombinggames.wurfelengine.extension.Minimap
Updates the minimap- Should only be done after changing the map.
Bullet - Class in com.bombinggames.wurfelengine.extension.shooting
A bullet is a moving object which can destroy and damage entities or the world.
Bullet() - Constructor for class com.bombinggames.wurfelengine.extension.shooting.Bullet
You can set a different sprite via AbstractEntity.setSpriteId(byte).
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