A B C D E F G H I J K L M N O P R S T U V W X Y Z
B
- BACKLEFT - com.bombinggames.wurfelengine.core.gameobjects.Side
-
rarely used because does not face user
- BACKRIGHT - com.bombinggames.wurfelengine.core.gameobjects.Side
-
rarely used because does not face user
- bakeChunks() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
-
Clears the the content of the used
RenderChunk
s then after refilling them calculates the renderdata (shadows, AO, occlusion culling). - bakeIteratorCache() - Method in class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
-
rebuilds the reference list for fields which will be called for the depthsorting.
- bakeIteratorCache() - Method in class com.bombinggames.wurfelengine.core.sorting.DepthValueSort
- bakeIteratorCache() - Method in class com.bombinggames.wurfelengine.core.sorting.TopologicalSort
- BasicMainMenu - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
-
This class provides a simple basic main menu if you don't want to set up your own and just want to test your game controllers.
- BasicMainMenu() - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
- BasicMainMenu(BasicMenuItem[]) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
-
Use this constructor to pass your controller and views in order of the main menu
- BasicMenuItem - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
-
A menu item is an object wich can be placed on a menu.
- BasicMenuItem(int, String) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
-
Create a new menu Item which does something specific like exiting or showing the option screen.
- BasicMenuItem(int, String, Class<? extends Controller>, Class<? extends GameView>) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
-
Create a new menu Item which can launch a game.
- begin() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- Benchmark - Class in com.bombinggames.wurfelengine.extension
- Benchmark() - Constructor for class com.bombinggames.wurfelengine.extension.Benchmark
- BenchmarkBall - Class in com.bombinggames.wurfelengine.core.gameobjects
- BenchmarkBall() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.BenchmarkBall
-
Creates a Benchmark ball.
- BenchmarkCommand - Class in com.bombinggames.wurfelengine.core.console
- BenchmarkCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.BenchmarkCommand
- BlockConfig - Class in com.bombinggames.wurfelengine.core.map
-
An interface which is used to get information about custom blocks.
- BlockConfig() - Constructor for class com.bombinggames.wurfelengine.core.map.BlockConfig
- blockDamaged - com.bombinggames.wurfelengine.core.Events
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extra info has coordinate
- blockDestroyed - com.bombinggames.wurfelengine.core.Events
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extra info has coordinate
- BlockDrawable - Class in com.bombinggames.wurfelengine.mapeditor
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a class what renders a block using the drawable interface.
- BlockDrawable(byte) - Constructor for class com.bombinggames.wurfelengine.mapeditor.BlockDrawable
- BlockDrawable(byte, byte, float) - Constructor for class com.bombinggames.wurfelengine.mapeditor.BlockDrawable
- BlockTable - Class in com.bombinggames.wurfelengine.mapeditor
- BlockTable() - Constructor for class com.bombinggames.wurfelengine.mapeditor.BlockTable
- BlockTestGenerator - Class in com.bombinggames.wurfelengine.core.map.Generators
-
A generator which uses every block at the bottom layer.
- BlockTestGenerator() - Constructor for class com.bombinggames.wurfelengine.core.map.Generators.BlockTestGenerator
- Blue - com.bombinggames.wurfelengine.core.map.rendering.RenderCell.Channel
- BooleanCVar - Class in com.bombinggames.wurfelengine.core.cvar
- BooleanCVar(boolean) - Constructor for class com.bombinggames.wurfelengine.core.cvar.BooleanCVar
- BOTTOM - com.bombinggames.wurfelengine.core.gameobjects.Side
-
rarely used because does not face user
- BUCKET - com.bombinggames.wurfelengine.mapeditor.Tool
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tool to cover an area with blocks
- buildTexture(GameView) - Method in class com.bombinggames.wurfelengine.extension.Minimap
-
Updates the minimap- Should only be done after changing the map.
- Bullet - Class in com.bombinggames.wurfelengine.extension.shooting
-
A bullet is a moving object which can destroy and damage entities or the world.
- Bullet() - Constructor for class com.bombinggames.wurfelengine.extension.shooting.Bullet
-
You can set a different sprite via
AbstractEntity.setSpriteId(byte)
.