A B C D E F G H I J K L M N O P R S T U V W X Y Z
M
- MAC - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
- main(String[]) - Static method in class com.bombinggames.wurfelengine.DesktopLauncher
- main(String[]) - Static method in class com.bombinggames.wurfelengine.extension.Benchmark
- ManCommand - Class in com.bombinggames.wurfelengine.core.console
- ManCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.ManCommand
- Map - Class in com.bombinggames.wurfelengine.core.map
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A map stores many chunks in a hash map.
- Map(File, int) - Constructor for class com.bombinggames.wurfelengine.core.map.Map
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Loads a map using the default generator.
- Map(File, int, Generator) - Constructor for class com.bombinggames.wurfelengine.core.map.Map
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Loads a map.
- MapButton - Class in com.bombinggames.wurfelengine.core.map
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A button which creates a new save if you click on it
- MapButton(String) - Constructor for class com.bombinggames.wurfelengine.core.map.MapButton
- mapChanged - com.bombinggames.wurfelengine.core.Events
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event fired when a block in the map changed
- mapReloaded - com.bombinggames.wurfelengine.core.Events
- MAPVERSION - Static variable in class com.bombinggames.wurfelengine.core.map.Map
- markAsVisitedDS(int) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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Marks as visited in the depth sorting algorithm.
- markAsVisitedDS(int) - Method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
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Marks as visited in the depth sorting algorithm.
- maxSpritesInBatch - Variable in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
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The maximum number of sprites rendered in one batch so far
- maxStepsVisualized - Static variable in class com.bombinggames.wurfelengine.core.DevTools
- MenuCommand - Class in com.bombinggames.wurfelengine.core.console
- MenuCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.MenuCommand
- MenuController - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
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The controller of the main Menu manages the data.
- MenuController(BasicMenuItem[]) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuController
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Creates a new Controller
- MenuView - Class in com.bombinggames.wurfelengine.extension.basicmainmenu
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The View manages the graphical ouput and input.
- MenuView(MenuController) - Constructor for class com.bombinggames.wurfelengine.extension.basicmainmenu.MenuView
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Creates alpha View.
- Minimap - Class in com.bombinggames.wurfelengine.extension
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A minimap is a view that draws the map from top in a small window.
- Minimap(int, int) - Constructor for class com.bombinggames.wurfelengine.extension.Minimap
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Create a minimap.
- Minimap(Camera, int, int) - Constructor for class com.bombinggames.wurfelengine.extension.Minimap
-
Create a minimap.
- MiniMapChunkDebug - Class in com.bombinggames.wurfelengine.extension
- MiniMapChunkDebug(int, int) - Constructor for class com.bombinggames.wurfelengine.extension.MiniMapChunkDebug
- modificationCheck() - Method in class com.bombinggames.wurfelengine.core.map.Map
-
should be executed after the update method.
- Moon - Class in com.bombinggames.wurfelengine.core.lightengine
- Moon(float, float, Color, Color, float, int) - Constructor for class com.bombinggames.wurfelengine.core.lightengine.Moon
- MovableEntity - Class in com.bombinggames.wurfelengine.core.gameobjects
-
A clas used mainly for characters or object which can walk around.
- MovableEntity(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
-
Simple MovableEntity with no animation.
- MovableEntity(byte, int) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Constructor of MovableEntity.
- MovableEntity(MovableEntity) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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copy constructor
- move(int, int) - Method in class com.bombinggames.wurfelengine.core.Camera
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Move x and y coordinate
- moveTo - com.bombinggames.wurfelengine.core.Events
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moves an object. extra information must contain
Point
- MoveToAi - Class in com.bombinggames.wurfelengine.core.gameobjects
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A component that will move the connected
MovableEntity
to a position. - MoveToAi(Point) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi