A B C D E F G H I J K L M N O P R S T U V W X Y Z
L
- landed - com.bombinggames.wurfelengine.core.Events
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when an entity touches the ground
- Laserdot - Class in com.bombinggames.wurfelengine.extension.shooting
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Uses sprite e22-0
- Laserdot() - Constructor for class com.bombinggames.wurfelengine.extension.shooting.Laserdot
- launch(String, String[]) - Static method in class com.bombinggames.wurfelengine.WE
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Start the engine.
- LaunchCommand - Interface in com.bombinggames.wurfelengine
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An object which can execute code.
- LECommand - Class in com.bombinggames.wurfelengine.core.console
- LECommand() - Constructor for class com.bombinggames.wurfelengine.core.console.LECommand
- LEFT - com.bombinggames.wurfelengine.core.gameobjects.Side
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The left side of a block.
- LightEngine - Class in com.bombinggames.wurfelengine.core.lightengine
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This Light engine calculates phong shading for three normals over the day.
- LightEngine() - Constructor for class com.bombinggames.wurfelengine.core.lightengine.LightEngine
- LightEngine(int, int) - Constructor for class com.bombinggames.wurfelengine.core.lightengine.LightEngine
- lightNearbyBlocks(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
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fills the cache by sending rays starting at the position
- LINUX - com.bombinggames.wurfelengine.core.WorkingDirectory.OS
- load() - Method in class com.bombinggames.wurfelengine.core.cvar.AbstractCVarSystem
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load CVars from file and overwrite engine cvars.
- loadChunk(int, int) - Method in class com.bombinggames.wurfelengine.core.map.Map
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loads a chunk from disk if not already loaded.
- loadChunk(Coordinate) - Method in class com.bombinggames.wurfelengine.core.map.Map
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loads a chunk from disk if not already loaded.
- LoadingBar - Class in com.bombinggames.wurfelengine.core.loading
- LoadingBar(Animation<TextureRegion>) - Constructor for class com.bombinggames.wurfelengine.core.loading.LoadingBar
- LoadingScreen - Class in com.bombinggames.wurfelengine.core.loading
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Class under public domain.
- LoadingScreen() - Constructor for class com.bombinggames.wurfelengine.core.loading.LoadingScreen
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To load custom files overwrite #customLoading
- loadMap(File, int) - Static method in class com.bombinggames.wurfelengine.core.Controller
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Tries loading a new map instance.
- LoadMapCommand - Class in com.bombinggames.wurfelengine.core.console
- LoadMapCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.LoadMapCommand
- LoadMenu - Class in com.bombinggames.wurfelengine.core.map
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A menu for choosing a map.
- LoadMenu() - Constructor for class com.bombinggames.wurfelengine.core.map.LoadMenu
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Setups the window.
- loadRegisterIGSounds() - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
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loads and registers the ig-sounds
- loadShader() - Method in class com.bombinggames.wurfelengine.core.Camera
- loadShader(boolean, String, String) - Static method in class com.bombinggames.wurfelengine.WE
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may return null, if three is an error throws exception
- loadShaders() - Method in class com.bombinggames.wurfelengine.core.GameView
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reloads the shaders
- loadSheet() - Static method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
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Load the spritesheet from memory.
- loop(String) - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
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playing Loops a sound.
- loop(String, Position) - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
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Starts playing a loop.
- ls() - Method in class com.bombinggames.wurfelengine.core.console.Console
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displays the content of a folder.
- LsCommand - Class in com.bombinggames.wurfelengine.core.console
- LsCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.LsCommand