A B C D E F G H I J K L M N O P R S T U V W X Y Z
I
- ignoreBlock(byte) - Method in class com.bombinggames.wurfelengine.extension.shooting.Laserdot
- ignoreBlock(byte) - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
- ignoreCoord(Coordinate) - Method in class com.bombinggames.wurfelengine.extension.shooting.Bullet
- init() - Method in class com.bombinggames.wurfelengine.core.AbstractMainMenu
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Use init like the constructor.
- init() - Method in class com.bombinggames.wurfelengine.core.Controller
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This method works like a constructor.
- init() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
- init(float) - Method in class com.bombinggames.wurfelengine.core.gameobjects.Particle
- init(Controller, GameView) - Method in class com.bombinggames.wurfelengine.core.GameView
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Loades some files and set up everything when the engine is running.
- init(Controller, GameView) - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.GameViewWithCamera
- init(Controller, GameView) - Method in class com.bombinggames.wurfelengine.mapeditor.EditorView
- init(GameView) - Method in class com.bombinggames.wurfelengine.core.map.LoadMenu
- init(String, int) - Method in class com.bombinggames.wurfelengine.core.Controller
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This method works like a constructor.
- initAndStartGame(LoadingScreen, Controller, GameView) - Static method in class com.bombinggames.wurfelengine.WE
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Initialize the main game with you custom controller and view.
- initData() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderChunk
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fills every render cell based on the data from the map
- initSorter() - Method in class com.bombinggames.wurfelengine.core.Camera
- INSTANTSAVE - com.bombinggames.wurfelengine.core.cvar.CVarFlags
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Gets saved when changed.
- IntCVar - Class in com.bombinggames.wurfelengine.core.cvar
- IntCVar(int) - Constructor for class com.bombinggames.wurfelengine.core.cvar.IntCVar
- intersect(Coordinate, Point, Vector3) - Static method in class com.bombinggames.wurfelengine.core.map.Intersection
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performs a line-box intersection.
The result are outside the coordiante grid field, so they are forced in it. - Intersection - Class in com.bombinggames.wurfelengine.core.map
- Intersection(Point, Side, float) - Constructor for class com.bombinggames.wurfelengine.core.map.Intersection
- inverseMarkedFlag(int) - Static method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
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inverses the dirty flag comparison so everything marked is now unmarked.
- inViewFrustum(Position) - Method in class com.bombinggames.wurfelengine.core.Camera
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checks if the projected position is inside the viewMat Frustum
- isActive() - Method in class com.bombinggames.wurfelengine.core.console.Console
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Is the window open?
- isBlendingEnabled() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- isClicked() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMenuItem
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Check if the mouse clicked the menuItem.
- isClipped(Coordinate) - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
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get if a coordinate is clipped
- isColiding() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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indicates whether this objects does collide with the blocks
- isDrawing() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- isEnabled() - Method in class com.bombinggames.wurfelengine.core.Camera
- isEnabled() - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
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Is light on?
- isFloating() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Is the object be affected by gravity?
- isFullWindow() - Method in class com.bombinggames.wurfelengine.core.Camera
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Does the cameras output cover the whole screen?
- isFullyClipped() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
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a block is only clipped if every side is clipped
- isGrowing() - Method in enum com.bombinggames.wurfelengine.core.gameobjects.ParticleType
- isHidden() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractGameObject
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Returns true, when set as hidden.
- isInCube(Coordinate, Coordinate) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
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Checks wether the coordinate is in a cube spanning by both coordinates.
- isInDebug() - Method in class com.bombinggames.wurfelengine.core.lightengine.LightEngine
- isIndestructible() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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If the object can not be damaged.
- isIndestructible() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
- isIndestructible(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
- isInEditor() - Static method in class com.bombinggames.wurfelengine.WE
- isInGameplay() - Static method in class com.bombinggames.wurfelengine.WE
- isInitalized() - Method in class com.bombinggames.wurfelengine.core.Controller
- isInitalized() - Method in interface com.bombinggames.wurfelengine.core.GameManager
- isInitalized() - Method in class com.bombinggames.wurfelengine.core.GameView
- isInLiquid() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Is the character standing in a liquid?
- isInMemoryArea() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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true if on chunk which is in memory
- isInMemoryAreaXY() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- isInMemoryAreaXY() - Method in class com.bombinggames.wurfelengine.core.map.Point
- isInMemoryAreaXY() - Method in interface com.bombinggames.wurfelengine.core.map.Position
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Checks if the coordiantes are accessable with the currently loaded chunks.
- isInMemoryAreaXYZ() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- isInMemoryAreaXYZ() - Method in class com.bombinggames.wurfelengine.core.map.Point
- isInMemoryAreaXYZ() - Method in interface com.bombinggames.wurfelengine.core.map.Position
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Checks if the position is on the chunks currently in memory.
- IslandGenerator - Class in com.bombinggames.wurfelengine.core.map.Generators
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Fenerates islands
- IslandGenerator() - Constructor for class com.bombinggames.wurfelengine.core.map.Generators.IslandGenerator
- isLiquid() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
- isLiquid(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
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Check if the block is liquid.
- isLiquid(int) - Static method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
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Check if the block is liquid.
- isLoaded() - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
- isLoading(int, int) - Method in class com.bombinggames.wurfelengine.core.map.Map
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check wether a chunk is currently being loaded.
- isMarkedDS(int) - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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Check if it is marked in this frame.
- isMarkedDS(int) - Method in class com.bombinggames.wurfelengine.core.sorting.TopoGraphNode
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Check if it is marked in this frame.
- isModified() - Method in class com.bombinggames.wurfelengine.core.map.Map
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True if some block has changed in loaded chunks.
- isMusicPlaying() - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
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Check if music is playing
- isNeedingRebuild() - Method in class com.bombinggames.wurfelengine.extension.Minimap
- isObstacle() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- isObstacle() - Method in class com.bombinggames.wurfelengine.core.map.Point
- isObstacle() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
- isObstacle(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
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Engine reserves ids are 0-9 and must be redirected to return super method.
- isObstacle(int) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
- isOnCeil(Point) - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
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Check if the top is coliding with a block.
- isOnGround() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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Is the entity laying/standing on the ground?
- isOnGround() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
- isRegistered(byte) - Static method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
- isSavedPersistent() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
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Is the oject saved on the map?
- isShadingPixelBased() - Method in class com.bombinggames.wurfelengine.core.lightengine.LightEngine
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The light engine can shade the world pixel based or vertext based.
- isSpriteDefined(byte, byte) - Static method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
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checks if a sprite is defined. if not the error sprite will be rendered
- isTransparent() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
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Can light travel through object?
- isTransparent(byte, byte) - Method in class com.bombinggames.wurfelengine.core.map.BlockConfig
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When it is possible to see though the sides.
- isTransparent(int) - Static method in class com.bombinggames.wurfelengine.core.map.rendering.RenderCell
- isUsingDefaultShader() - Method in class com.bombinggames.wurfelengine.core.GameView
- isValid() - Method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
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A logicblock is still valid if the pointer shows to a block with the same id as during creation.
- isVisible() - Method in class com.bombinggames.wurfelengine.core.DevTools
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Is the diagramm visible?
- iterator() - Method in class com.bombinggames.wurfelengine.core.DepthListNode
- iteratorCache - Variable in class com.bombinggames.wurfelengine.core.sorting.AbstractSorter
- iteratorReverse() - Method in class com.bombinggames.wurfelengine.core.DepthListNode