A B C D E F G H I J K L M N O P R S T U V W X Y Z
D
- damage - com.bombinggames.wurfelengine.core.Events
-
an entitiy which will receive this event will be damaged
- damage(byte) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
-
returns true if block got damaged
- DataIterator3D<T> - Class in com.bombinggames.wurfelengine.core.map.Iterators
-
An iterator iterating over a 3d array.
- DataIterator3D(T[][][], int, int) - Constructor for class com.bombinggames.wurfelengine.core.map.Iterators.DataIterator3D
- delete() - Static method in class com.bombinggames.wurfelengine.core.WorkingDirectory
-
Delete the working directory.
- deleteDirectory(File) - Static method in class com.bombinggames.wurfelengine.core.WorkingDirectory
-
Deletes a directory and all its subfolders.
- DepthListIterator(DepthListNode) - Constructor for class com.bombinggames.wurfelengine.core.DepthListNode.DepthListIterator
- DepthListNode - Class in com.bombinggames.wurfelengine.core
- DepthListNode(AbstractGameObject) - Constructor for class com.bombinggames.wurfelengine.core.DepthListNode
- DepthListNode.DepthListIterator - Class in com.bombinggames.wurfelengine.core
- DepthListNode.ReverseDepthListIterator - Class in com.bombinggames.wurfelengine.core
- DepthValueSort - Class in com.bombinggames.wurfelengine.core.sorting
- DepthValueSort(Camera) - Constructor for class com.bombinggames.wurfelengine.core.sorting.DepthValueSort
- deselectInEditor - com.bombinggames.wurfelengine.core.Events
- DesktopLauncher - Class in com.bombinggames.wurfelengine
-
A test class for starting the engine.
- DesktopLauncher() - Constructor for class com.bombinggames.wurfelengine.DesktopLauncher
- destroy() - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
-
destroys the block at the current position, replacing by air.
- DestructionParticle - Class in com.bombinggames.wurfelengine.core.gameobjects
-
A piece of dirt which flies around.
- DestructionParticle() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.DestructionParticle
- DestructionParticle(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.DestructionParticle
- DevTools - Class in com.bombinggames.wurfelengine.core
-
Shows data for developers.
- DevTools(int, int) - Constructor for class com.bombinggames.wurfelengine.core.DevTools
- disable() - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
-
Turn light off.
- disableBlending() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- dispose() - Method in class com.bombinggames.wurfelengine.core.Controller
- dispose() - Method in class com.bombinggames.wurfelengine.core.cvar.AbstractCVarSystem
-
saves the cvars with the flag to file
- dispose() - Method in interface com.bombinggames.wurfelengine.core.GameManager
-
should be called if removed from memory
- dispose() - Method in class com.bombinggames.wurfelengine.core.gameobjects.AbstractEntity
-
Deletes the object from the map and every other container.
- dispose() - Method in interface com.bombinggames.wurfelengine.core.gameobjects.Component
-
removes itself from parent
- dispose() - Method in class com.bombinggames.wurfelengine.core.gameobjects.EntityAnimation
- dispose() - Method in class com.bombinggames.wurfelengine.core.gameobjects.EntityShadow
- dispose() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MovableEntity
- dispose() - Method in class com.bombinggames.wurfelengine.core.gameobjects.MoveToAi
- dispose() - Method in class com.bombinggames.wurfelengine.core.gameobjects.Particle
- dispose() - Method in class com.bombinggames.wurfelengine.core.GameplayScreen
- dispose() - Method in class com.bombinggames.wurfelengine.core.GameView
- dispose() - Method in class com.bombinggames.wurfelengine.core.loading.LoadingScreen
- dispose() - Method in class com.bombinggames.wurfelengine.core.map.AbstractBlockLogicExtension
-
called when removed
- dispose() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderChunk
- dispose() - Method in class com.bombinggames.wurfelengine.core.map.rendering.RenderStorage
- dispose() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- dispose() - Method in class com.bombinggames.wurfelengine.extension.AimBand
- dispose() - Method in class com.bombinggames.wurfelengine.extension.basicmainmenu.BasicMainMenu
- dispose() - Method in class com.bombinggames.wurfelengine.extension.shooting.Bullet
- dispose() - Method in class com.bombinggames.wurfelengine.extension.shooting.Weapon
- dispose() - Method in class com.bombinggames.wurfelengine.mapeditor.EditorToggler
-
disposes the dev tool
- dispose() - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
-
disposes the sounds. if you dispose the sounds they do not play if you reload a game. so stop them instead
- dispose(boolean) - Method in class com.bombinggames.wurfelengine.core.map.Map
-
disposes every chunk
- dispose(Map, File) - Method in class com.bombinggames.wurfelengine.core.map.Chunk
-
disposes the chunk
- disposeEntities() - Method in class com.bombinggames.wurfelengine.core.map.Map
-
Disposes every entity on the map and clears the list.
- disposeMusic() - Method in class com.bombinggames.wurfelengine.soundengine.SoundEngine
- distanceTo(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceTo(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceTo(AbstractGameObject) - Method in interface com.bombinggames.wurfelengine.core.map.Position
- distanceTo(Point) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceTo(Position) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceTo(Position) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceTo(Position) - Method in interface com.bombinggames.wurfelengine.core.map.Position
- distanceToHorizontal(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceToHorizontal(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Point
-
checks only x and y.
- distanceToHorizontal(AbstractGameObject) - Method in interface com.bombinggames.wurfelengine.core.map.Position
-
checks only x and y.
- distanceToHorizontal(Point) - Method in class com.bombinggames.wurfelengine.core.map.Point
-
checks only x and y.
- distanceToHorizontal(Position) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceToHorizontal(Position) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceToHorizontal(Position) - Method in interface com.bombinggames.wurfelengine.core.map.Position
-
checks only x and y.
- distanceToHorizontalSquared(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceToHorizontalSquared(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Point
-
checks only x and y.
- distanceToHorizontalSquared(AbstractGameObject) - Method in interface com.bombinggames.wurfelengine.core.map.Position
-
checks only x and y.
- distanceToHorizontalSquared(Point) - Method in class com.bombinggames.wurfelengine.core.map.Point
-
checks only x and y.
- distanceToHorizontalSquared(Position) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceToHorizontalSquared(Position) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceToHorizontalSquared(Position) - Method in interface com.bombinggames.wurfelengine.core.map.Position
-
checks only x and y.
- distanceToSquared(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceToSquared(AbstractGameObject) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceToSquared(AbstractGameObject) - Method in interface com.bombinggames.wurfelengine.core.map.Position
-
The result is squared for fast comparison.
- distanceToSquared(Point) - Method in class com.bombinggames.wurfelengine.core.map.Point
-
The result is squared for fast comparison.
- distanceToSquared(Position) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- distanceToSquared(Position) - Method in class com.bombinggames.wurfelengine.core.map.Point
- distanceToSquared(Position) - Method in interface com.bombinggames.wurfelengine.core.map.Position
-
The result is squared for fast comparison.
- draw(Batch) - Method in class com.bombinggames.wurfelengine.core.map.rendering.GameSpaceSprite
- draw(Batch, float) - Method in class com.bombinggames.wurfelengine.core.loading.LoadingBar
- draw(Batch, float) - Method in class com.bombinggames.wurfelengine.core.map.MapButton
- draw(Batch, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.GameSpaceSprite
- draw(Batch, float, float, float, float) - Method in class com.bombinggames.wurfelengine.mapeditor.BlockDrawable
- draw(Batch, float, float, float, float) - Method in class com.bombinggames.wurfelengine.mapeditor.EntityDrawable
- draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.bombinggames.wurfelengine.mapeditor.BlockDrawable
- draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.bombinggames.wurfelengine.mapeditor.EntityDrawable
- draw(TextureRegion, float, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(TextureRegion, float, float, float, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(TextureRegion, float, float, Affine2) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float[], int, int) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float, float, float, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- draw(Texture, float, float, int, int, int, int) - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- DRAW - com.bombinggames.wurfelengine.mapeditor.Tool
-
tool to draw blocks
- drawGrass(int, Point) - Method in class com.bombinggames.wurfelengine.core.sorting.TopologicalSort
- drawString(String, int, int, Color) - Method in class com.bombinggames.wurfelengine.core.GameView
-
Draw a string in a color.
- drawString(String, int, int, Color, boolean) - Method in class com.bombinggames.wurfelengine.core.GameView
-
Draw a string in a color.