A B C D E F G H I J K L M N O P R S T U V W X Y Z
E
- EditorCommand - Class in com.bombinggames.wurfelengine.core.console
- EditorCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.EditorCommand
- EditorToggler - Class in com.bombinggames.wurfelengine.mapeditor
-
Shows buttons to enter and leave the editor.
- EditorToggler() - Constructor for class com.bombinggames.wurfelengine.mapeditor.EditorToggler
- EditorView - Class in com.bombinggames.wurfelengine.mapeditor
- EditorView() - Constructor for class com.bombinggames.wurfelengine.mapeditor.EditorView
- enable() - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
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Turn light on.
- enableBlending() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- end() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
- endMultiRendering() - Method in class com.bombinggames.wurfelengine.core.Camera
-
Stop the multipass rendering.
- EngineView - Class in com.bombinggames.wurfelengine.core
-
A view which is not dependend on the currently active game.
- enter() - Method in class com.bombinggames.wurfelengine.core.console.Console
-
when a message is entered
- enter() - Method in class com.bombinggames.wurfelengine.core.Controller
- enter() - Method in interface com.bombinggames.wurfelengine.core.GameManager
-
Should be called when the manager becomes active.
- enter() - Method in class com.bombinggames.wurfelengine.core.GameView
- enterSelection() - Method in class com.bombinggames.wurfelengine.core.WEScreen
- EntityAnimation - Class in com.bombinggames.wurfelengine.core.gameobjects
-
An animation interface for entitys.
- EntityAnimation(int[], boolean, boolean) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityAnimation
-
Create an entity with an animation with an array wich has the time of every animation step in ms in it.
- EntityBlock - Class in com.bombinggames.wurfelengine.core.gameobjects
-
An entity which is rendered using the block sprites without sides.
- EntityBlock(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityBlock
- EntityBlock(byte, byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityBlock
- EntityDrawable - Class in com.bombinggames.wurfelengine.mapeditor
-
Draw an entity in projection space.
- EntityDrawable(Class<? extends AbstractEntity>) - Constructor for class com.bombinggames.wurfelengine.mapeditor.EntityDrawable
- EntityShadow - Class in com.bombinggames.wurfelengine.core.gameobjects
- EntityShadow() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityShadow
- EntityTable - Class in com.bombinggames.wurfelengine.mapeditor
-
A table showing the registered entities.
- EntityTable() - Constructor for class com.bombinggames.wurfelengine.mapeditor.EntityTable
- equals(Object) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
- equipWeapon(Weapon) - Method in class com.bombinggames.wurfelengine.extension.UserControlledShooter
-
Gives the player a weapon.
- ERASE - com.bombinggames.wurfelengine.mapeditor.Tool
-
replace blocks with air
- Events - Enum in com.bombinggames.wurfelengine.core
- execute() - Method in interface com.bombinggames.wurfelengine.Command
- executeCommand(Command) - Method in class com.bombinggames.wurfelengine.core.Controller
-
Executes the command and saves it for possible undo/redo.
- executeCommand(String) - Method in class com.bombinggames.wurfelengine.core.console.Console
-
Tries executing a command.
- exit() - Method in class com.bombinggames.wurfelengine.core.Controller
- exit() - Method in interface com.bombinggames.wurfelengine.core.GameManager
-
Should get called when you leave the editor.
- exit() - Method in class com.bombinggames.wurfelengine.core.GameView
- ExitCommand - Class in com.bombinggames.wurfelengine.core.console
- ExitCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.ExitCommand
- Explosion - Class in com.bombinggames.wurfelengine.core.gameobjects
- Explosion() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.Explosion
-
simple explosion without screen shake.
- Explosion(int, int, Camera) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.Explosion