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E

EditorCommand - Class in com.bombinggames.wurfelengine.core.console
 
EditorCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.EditorCommand
 
EditorToggler - Class in com.bombinggames.wurfelengine.mapeditor
Shows buttons to enter and leave the editor.
EditorToggler() - Constructor for class com.bombinggames.wurfelengine.mapeditor.EditorToggler
 
EditorView - Class in com.bombinggames.wurfelengine.mapeditor
 
EditorView() - Constructor for class com.bombinggames.wurfelengine.mapeditor.EditorView
 
enable() - Method in class com.bombinggames.wurfelengine.core.gameobjects.PointLightSource
Turn light on.
enableBlending() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
end() - Method in class com.bombinggames.wurfelengine.core.map.rendering.SpriteBatchWithZAxis
 
endMultiRendering() - Method in class com.bombinggames.wurfelengine.core.Camera
Stop the multipass rendering.
EngineView - Class in com.bombinggames.wurfelengine.core
A view which is not dependend on the currently active game.
enter() - Method in class com.bombinggames.wurfelengine.core.console.Console
when a message is entered
enter() - Method in class com.bombinggames.wurfelengine.core.Controller
 
enter() - Method in interface com.bombinggames.wurfelengine.core.GameManager
Should be called when the manager becomes active.
enter() - Method in class com.bombinggames.wurfelengine.core.GameView
 
enterSelection() - Method in class com.bombinggames.wurfelengine.core.WEScreen
 
EntityAnimation - Class in com.bombinggames.wurfelengine.core.gameobjects
An animation interface for entitys.
EntityAnimation(int[], boolean, boolean) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityAnimation
Create an entity with an animation with an array wich has the time of every animation step in ms in it.
EntityBlock - Class in com.bombinggames.wurfelengine.core.gameobjects
An entity which is rendered using the block sprites without sides.
EntityBlock(byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityBlock
 
EntityBlock(byte, byte) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityBlock
 
EntityDrawable - Class in com.bombinggames.wurfelengine.mapeditor
Draw an entity in projection space.
EntityDrawable(Class<? extends AbstractEntity>) - Constructor for class com.bombinggames.wurfelengine.mapeditor.EntityDrawable
 
EntityShadow - Class in com.bombinggames.wurfelengine.core.gameobjects
 
EntityShadow() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.EntityShadow
 
EntityTable - Class in com.bombinggames.wurfelengine.mapeditor
A table showing the registered entities.
EntityTable() - Constructor for class com.bombinggames.wurfelengine.mapeditor.EntityTable
 
equals(Object) - Method in class com.bombinggames.wurfelengine.core.map.Coordinate
 
equipWeapon(Weapon) - Method in class com.bombinggames.wurfelengine.extension.UserControlledShooter
Gives the player a weapon.
ERASE - com.bombinggames.wurfelengine.mapeditor.Tool
replace blocks with air
Events - Enum in com.bombinggames.wurfelengine.core
 
execute() - Method in interface com.bombinggames.wurfelengine.Command
 
executeCommand(Command) - Method in class com.bombinggames.wurfelengine.core.Controller
Executes the command and saves it for possible undo/redo.
executeCommand(String) - Method in class com.bombinggames.wurfelengine.core.console.Console
Tries executing a command.
exit() - Method in class com.bombinggames.wurfelengine.core.Controller
 
exit() - Method in interface com.bombinggames.wurfelengine.core.GameManager
Should get called when you leave the editor.
exit() - Method in class com.bombinggames.wurfelengine.core.GameView
 
ExitCommand - Class in com.bombinggames.wurfelengine.core.console
 
ExitCommand() - Constructor for class com.bombinggames.wurfelengine.core.console.ExitCommand
 
Explosion - Class in com.bombinggames.wurfelengine.core.gameobjects
 
Explosion() - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.Explosion
simple explosion without screen shake.
Explosion(int, int, Camera) - Constructor for class com.bombinggames.wurfelengine.core.gameobjects.Explosion
 
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